else if(parsed[0]=="clothing")
{
int index=get_player_index(e.peer_id);
if(index > -1)
{
string c;
string c2;
if(players[index].clothing==players[index].head=="" and players[index].ears=="" and players[index].interior=="" and players[index].upper_outer=="" and players[index].hands=="" and players[index].finger=="" and players[index].arms=="" and players[index].legs=="" and players[index].feet=="")
{
c="you are naked";
}
else
{
c="you are wearing: "+players[index].head+", "+players[index].ears+", "+players[index].interior+", "+players[index].upper_outer+", "+players[index].hands+", "+players[index].finger+", "+players[index].arms+", "+players[index].legs+", "+players[index].feet;
}
for (uint i=0; i<players.length(); i++)
{
if (players[i].x<players[index].x+20 and players[i].x>players[index].x-20 and players[i].y<players[index].y+20 and players[i].y>players[index].y-20 and get_1d_distance(players[index].z,players[i].z)<=20 and players[i].map==players[index].map and players[i].name!=players[index].name and players[i].invisible==false)
{
if(players[i].head=="" and players[i].ears=="" and players[i].interior=="" and players[i].upper_outer=="" and players[i].hands=="" and players[i].finger=="" and players[i].arms=="" and players[i].legs=="" and players[i].feet=="")
{
c2=""+players[i].name+" is naked";
}
if(players[i].gender=="female")
{
c2=""+players[i].name+", she is wearing: "+players[index].head+", "+players[index].ears+", "+players[index].interior+", "+players[index].upper_outer+", "+players[index].hands+", "+players[index].finger+", "+players[index].arms+", "+players[index].legs+", "+players[index].feet;
}
else
{
c2=""+players[i].name+", he is wearing: "+players[index].head+", "+players[index].ears+", "+players[index].interior+", "+players[index].upper_outer+", "+players[index].hands+", "+players[index].finger+", "+players[index].arms+", "+players[index].legs+", "+players[index].feet;
}
}
}
send_reliable(players[index].peer_id,"+c+", "+c2",2);
}
}
